﻿using System;
using UnityEngine;
namespace COC.Content.Task{
public class MonoTaskBehaviour : MonoBehaviour
{
    public Action onLevelWasLoaded;

    void OnLevelWasLoaded(int level)
    {
        if (onLevelWasLoaded != null)
        {
            onLevelWasLoaded();
        }
    }
}
}